Conrad is a totally lawless crook, his only creed is to burn and destroy, his head full of insane ideas.
Crime to Conrad is like a form of art. He would meticulously plan every explosion and chaos; especially when people are feeling complacent, it would be the prime opportunity for a 'big surprise'.
Now, the infamous Conrad Wriot is ready, a destroyer like never before is here!
- SKILLS 1
- SKILLS 2
- SKILLS 3
Attack with the hand-held cannon, causing (20+0.4ap) damage.
Hand-held cannon accumulates heat during combat (via normal attacks or skills), each point of heat increase attack speed by 0.5%. When out of combat (not attacking or using skills for 2 seconds), reduce heat by 5 each second. Activiate Carnage when heat reaches maximum, maintains attack speed bonus, and allow spending heat to improve [Spray and Pray] and [Hot Rocket], for 5 seconds. When Carnage finishes, all heat is dissipated over 4 seconds, during that time heat cannot accumulate heat again.
Spray and Pray
Hold down the skill button to use. Reduce movement speed by 30%, shoot in a fan pattern in the direction the character is facing, shots will cause 30+0.025ap (increased by 0.3% for each point of heat) damage to first enemy touched. During skill activation, increase heat by 5 every 0.5 seconds. If Carnage is active: increase damage by 30%, cost 20 heat per second, and greatly increase shots count.
Immediately gain 25 heat, shoot one powerful rocket and get pushed back by its recoil. The rocket explode upon reaching maximum distance or when in contact with an enemy, cause 140+0.9ap damage in a cone. When triggering Carnage with Hot Rocket, reduce Hot Rocket's cooldown by 50%. If Carnage is active: After using up 50 heat, rocket also causes stun for 1 second. After using up 100 heat, rocket also causes 1.5 seconds stun and ignore armor.
Feast of Cannonfire
Can only be used while Carnage is active. Ignite hand-held cannon, shoot countless blanketing firework towards the sky, continuously bombard target location for the next 4 seconds, causing 20+0.2ap damage and 30% slow (lasts 0.5 seconds). Multiple firework hits deal 50% after the first, each enemy may be hit for a total of 3 times during each wave of firework (total of 5 waves).