For those who enter the Spacetime Singularity, the first person they meet is always the same: a lovely, unthreatening Air Spirit called Sylph.
She is always guarding that entrance, giving a warm welcome to every visitor. No matter they are the most respected god, or the most despicable criminal, kind or evil, Sylph always shows them their ways with open arms.
Almost every visitor sees her as an appointed guide inside the Singularity, but only a few people know that she is doing it out of her own will. As for the reason, that's another unknown story.
- SKILLS 1
- SKILLS 2
- SKILLS 3
Basic Attack deals 60（+30% Attack Power) damage.
Every time Sylph uses an Ability, heals the ally Hero with the least Health within 6 meters, restoring its Health by 100(+level *5)(+20% Attack Power).
Sylph casts the power of wind, granting a Shield with 150/200/250/300/350/400(+80% Attack Power) Health to self and ally Heroes within 4 meters, lasting 3 seconds; Increases Movement Speed by 20%/22%/24%/26%/28%/30% until the Shield is broken.
Sylph summons a spirit in the designated area; After a while, deals 100/140/180/220/260/300(+70% Attack Power) damage to enemies inside the area and roots them for 1.2 seconds.
By Your Side
Sylph possesses an ally Hero for 5 seconds, during which Sylph and the target will share the damage taken, and the target will increase Movement Speed by 10%/20%/30% and Attack Speed by 60%/75%/90%(+10% Attack Power). Sylph can not Attack when possess , ruduces the Basic Cooldown of Hero Abilities by 70%, increases the cast range of Hero Abilities by 2 meters.