A new update (version No.1.27.0) for Legend of Ace is ready.
In preparation for this new version, servers will be offline during the following times:
Australia(UTC/GMT+10): April 29th, 4:00pm -6:00pm
North America (UTC/GMT-4): April 29th, 2:00am-4:00am
Europe (UTC/GMT+2): April 29th, 8:00am-10:00am
Asia (UTC/GMT+7): April 29th, 1:00pm-3:00pm
South America (UTC/GMT-3): April 29th, 3:00am-5:00am
Thank you for your support
1. Function Adjustments:
-Ranked Match Season 2
Lasting for June 30th
New Season Task
New Season Skin
Removed monthly Member Skin
Adjusted weekly Member Gift
Added Member Quest and Reward in Daily Activity
2. Optimize UI and Prompts:
-Added lineup prompts in Hero Picking Interface
3. Gameplay in Battle Adjustments:
Map size 80*80 ->100*100
Minions start spawning at 5s -> 15s
Minions keep spawning in waves every 20s -> 30s
Monsters stars spawning at 15s -> 30s
Attack Power from Killing Emerald Dragon 5% -> 7%
Respawn time of Emerald Dragon 120s -> 180s
Duration of buff from Killing Pit Fiend 90s -> 120s
Respawn time of Pit Fiend 120s -> 180s
4. Hero Balance Adjustments:
When health is below 100%: +Attack Speed->Armor
When health is below 75%: +Crit Rate ->+ Attack Speed
[Dragon Fang Charge]
Charge in the target direction, dealing 100/130/170/200/230/260(+0.8ap) damage to enemies in the path. Within 4s, the next Basic Attack deals area damage and launches enemies for 0.8s.
Deal 4 swift strikes in a cone, dealing 50/68/86/104/122/140(+0.3ap) damage and 20%/23%/26%/29%/32%/35% slowing for 2s.
New: 200/300/400(+0.6ap)initial damage
[Blend Armour Lv3]
Skill2 Changes to [Dragon Blood Barrier]: Gains Dragon Blood Barrier, which absorbs 70/100/130/160/190/220(+0.3ap)(+10%Max Hp) damage and increase 30%/34%/38%/42%/46%/50%% Attack Speed for 4s.
Ultimate changes to [Devastation]: Leaps to a location, dealing 300/450/600(+0.9ap)damage and knocking up enemies for 1s.
Solidifies and shoot an ice, dealing 110/140/170/200/230/270+(0.7ap) damage. Ice Lance deal 20/30/40/50/60/70(+0.2ap)(+5%Target's Max Hp)bonus damage for frozen enemy.
[Ice Lance] created every 10/9.5/9/8.5/8/7.5s (up to a maximum of 2 lances).
[Cryoloop Break Lv11]
Kill the frozen target (Max health <12%) for [Ice Lance].
Damage from 0.65ap->0.6ap
Damage from 50%->60%
[Wheel of Judgment]
Cooldown: 13s->14s; Duration: 4s->5s
Damage from 4.5%->5%Target's Max Hp
Cooldown: 13s->14s; Duration from 4s->5s
Heal for 3% (up to 15% when against hero) of ability damage dealt to enemies. When overflow, gain shield for 4s. (up to 80(+25*Lv))
Release 2 souls in the target direction, dealing 110/135/160/185/210/235/260(+0.9ap) damage to enemies upon contact. Possess heroes upon contact, obtains target field of vision, applying 25%/28%/31%/34%/37%/40% slow, after 2s, rooting them for 1.5/1.6/1.7/1.8/1.9/2.0s.
[Lament of Souls]
Automatic aiming 2 targets.
[Soul Shock Lv11]
[Wandering Soul] draw 3% of target's Current Mana per second.
[Specter coil Lv13]
when [Spirit of Vengeance] ends, cause a explode, rooting enemies for 1.1s.
[Pain Stigma Lv15]
Abilities reduce 1.5% of Max Health for 4s, up to 10 times.
New: When close to Azathoth, see a Special Stealth effect
Basic Movement Speed from 370->375
Damage from 70(+6% Target's Max Health) -> 90(+8% Target's Max Health)
Mana Cost from 75->50
Damage from 200/300/400(+0.8ap)(+6%Max Hp) -> 200/300/400(+0.9ap)(+8%Max Hp)
Basic Movement Speed from 375->370
Damage from 80(+1.0ap)->75(+1.0ap)
Damage from 120/160/200/240/280/320(+1.0ap) -> 110/150/190/230/270/310(+1.0ap)
When out of combat, -5anger/s-> -15anger/s
[Hand-to-hand Combat Lv15]
+3s->1.5s time from ultimate
Cooldown: 8/7.5/7/6.5/6/5.5 -> 10/9.5/9/8.5/8/7.5
Dash and deal 150/180/210/240/270/300(+1.0ap) damage along the way. Stop and deal slight knockback after hitting a hero or a Monster, slowing them 30%/33%/36%/39%/42%/45%% for1.5s.
[God] state: Greatly increase range.
Crush the Great Sword for 3 times, dealing 100/130/160/190/220/250(+1.0ap), 110/145/180/215/250/285(+1.1ap), 120/160/200/240/280/320(+1.2ap) damages and knocks up enemies.
[God] state: Ignore 50% armor.
[War God's Trial]
Armor from 6/9/12->6/8/10
new: Grow up when Hero-Lv:1
Distance from 5->5.5merters, Charge faster
New: 0.8s stuns for initial damage
Swing the hammer, gaining 40/70/100 armor , becoming unstoppable and dealing 140/200/260(+1.0ap) damage and 24%/32%/40% slowing per second to nearby enemies.
Crossedon charges up Thunder Nemesis and slow nearby enemies by 25%. After 1s, Crossedon slams the ground, knocking up the enemies on hit for1.1s, and dealing 300/450/600 damage.
Damage from 70(+0.8ap)->75(+0.8ap)
Damage from 70(+0.8ap)->75(+0.8ap)
Damage by Spade and Club from 90/120/150/180/210/240(+0.9ap)->100/135/170/205/240/275(+0.9ap)
5.Cards for All
[Natural Blessing->Ground Boots lv9]
New: Unique Passive-Hurry: +40 Basic Movement Speed.
[Quiet Boots Lv9]
Unique Passive-Hurry: +40 Basic Movement Speed.
-10% Cooldown of talent. (Such as Flashing and Heal )
[Emergency Treatment Lv13]
Heal effect 0.6%->0.8%
*Please edit your card decks after updating.
*AP = Attack Power