April 29th Update - Patch Notes

update | May 05.2019

Dear players,

A new update (version No.1.27.0) for Legend of Ace is ready.

In preparation for this new version, servers will be offline during the following times:

Australia(UTC/GMT+10):  April 29th, 4:00pm -6:00pm  

North America (UTC/GMT-4): April 29th, 2:00am-4:00am 

Europe (UTC/GMT+2): April 29th, 8:00am-10:00am

Asia (UTC/GMT+7): April 29th, 1:00pm-3:00pm

South America (UTC/GMT-3): April 29th, 3:00am-5:00am

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Thank you for your support



►【Game Adjustments】

1. Function Adjustments:
-Ranked Match Season 2
 Lasting for June 30th
 New Season Task
 New Season Skin

-Golden Member
 Removed monthly Member Skin
 Adjusted weekly Member Gift
 Added Member Quest and Reward in Daily Activity

2. Optimize UI and Prompts:
-Added lineup prompts in Hero Picking Interface

3. Gameplay in Battle Adjustments:
-New Map
 Map size 80*80 ->100*100
 Minions start spawning at 5s -> 15s
 Minions keep spawning in waves every 20s -> 30s
 Monsters stars spawning at 15s -> 30s
 Attack Power from Killing Emerald Dragon 5% -> 7%
 Respawn time of Emerald Dragon 120s -> 180s
 Duration of buff from Killing Pit Fiend 90s -> 120s
 Respawn time of Pit Fiend 120s -> 180s

4. Hero Balance Adjustments:

Dragon Lineage]
When health is below 100%: +Attack Speed->Armor
When health is below 75%: +Crit Rate ->+ Attack Speed 

[Dragon Fang Charge]
Charge in the target direction, dealing 100/130/170/200/230/260(+0.8ap) damage to enemies in the path. Within 4s,  the next Basic Attack deals area damage and launches enemies for 0.8s.

[Continuous Spur]
Deal 4 swift strikes in a cone, dealing 50/68/86/104/122/140(+0.3ap) damage and 20%/23%/26%/29%/32%/35% slowing for 2s.

New: 200/300/400(+0.6ap)initial damage

[Blend Armour Lv3]
Skill2 Changes to [Dragon Blood Barrier]: Gains Dragon Blood Barrier, which absorbs 70/100/130/160/190/220(+0.3ap)(+10%Max Hp) damage and increase 30%/34%/38%/42%/46%/50%% Attack Speed  for 4s. 

[Devastation Lv5]
Ultimate changes to [Devastation]: Leaps to a location, dealing 300/450/600(+0.9ap)damage and knocking up enemies for 1s.


Ice Lance]
Solidifies and shoot an ice, dealing 110/140/170/200/230/270+(0.7ap) damage. Ice Lance deal 20/30/40/50/60/70(+0.2ap)(+5%Target's Max Hp)bonus damage for frozen enemy. 
[Ice Lance] created every 10/9.5/9/8.5/8/7.5s (up to a maximum of 2 lances).

[Cryoloop Break Lv11]
Kill the frozen target  (Max health <12%) for [Ice Lance].

Damage from 0.65ap->0.6ap


Damage from 50%->60%

[Wheel of Judgment]
Cooldown: 13s->14s; Duration: 4s->5s


Archer's Mark]
Damage from 4.5%->5%Target's Max Hp

[Shadow Burst]
Cooldown: 13s->14s; Duration from 4s->5s


Soul Resonance]
Heal for 3% (up to 15%  when against hero) of ability damage dealt to enemies. When overflow, gain shield for 4s. (up to 80(+25*Lv))

[Wandering Soul]
Release 2 souls in the target direction, dealing 110/135/160/185/210/235/260(+0.9ap) damage to enemies upon contact. Possess heroes upon contact, obtains target field of vision,  applying 25%/28%/31%/34%/37%/40% slow, after 2s, rooting them for 1.5/1.6/1.7/1.8/1.9/2.0s.

[Lament of Souls]
Automatic aiming 2 targets.

[Soul Shock Lv11]
[Wandering Soul] draw 3% of target's Current Mana per second.

[Specter coil Lv13]
when [Spirit of Vengeance] ends, cause a explode,  rooting enemies for 1.1s.

[Pain Stigma Lv15]
Abilities reduce 1.5% of Max Health for 4s, up to 10 times.


Dark Cloak]
New: When close to Azathoth, see a Special Stealth effect


Basic Movement Speed from 370->375

[Hell Breath]
Damage from 70(+6% Target's Max Health) -> 90(+8% Target's Max Health)

Cooldown: 60/55/50s->50/45/40s
Mana Cost from 75->50
Damage from 200/300/400(+0.8ap)(+6%Max Hp) -> 200/300/400(+0.9ap)(+8%Max Hp)


Basic Movement Speed from 375->370

[Basic Attack]
Damage from 80(+1.0ap)->75(+1.0ap)

[Fearless Cyclone]
Damage from 120/160/200/240/280/320(+1.0ap) -> 110/150/190/230/270/310(+1.0ap)

[Burning Will]
When out of combat, -5anger/s-> -15anger/s

[Hand-to-hand Combat Lv15]
+3s->1.5s time from ultimate

Cooldown: 8/7.5/7/6.5/6/5.5 -> 10/9.5/9/8.5/8/7.5


Heroic Charge]
Dash and deal 150/180/210/240/270/300(+1.0ap) damage along the way. Stop and deal slight knockback after hitting a hero or a Monster, slowing them 30%/33%/36%/39%/42%/45%% for1.5s.
[God] state: Greatly increase range.

[Mighty Blows]
Crush the Great Sword for 3 times, dealing 100/130/160/190/220/250(+1.0ap), 110/145/180/215/250/285(+1.1ap), 120/160/200/240/280/320(+1.2ap) damages and knocks up enemies. 
[God] state: Ignore 50% armor.

[War God's Trial]
Armor from 6/9/12->6/8/10
new: Grow up when Hero-Lv:1
Cooldown: 60s->70s


Rapid Quake]
Cast faster

[Unstoppable Charge]
Distance from 5->5.5merters, Charge faster
New: 0.8s stuns for initial damage

[Doomhammer Dance]
Swing the hammer, gaining 40/70/100 armor , becoming unstoppable and dealing 140/200/260(+1.0ap) damage and 24%/32%/40% slowing per second to nearby enemies.


Thunder Nemesis]
Crossedon charges up Thunder Nemesis and slow nearby enemies  by 25%. After 1s, Crossedon slams the ground, knocking up the enemies on hit for1.1s, and dealing 300/450/600 damage.


Basic Attack]
Damage from 70(+0.8ap)->75(+0.8ap) 

[Slash Blade]
Damage from 70(+0.8ap)->75(+0.8ap) 


Poker Trick]
Damage by Spade and Club from 90/120/150/180/210/240(+0.9ap)->100/135/170/205/240/275(+0.9ap)


5.Cards for All
[Natural Blessing->Ground Boots lv9]
New: Unique Passive-Hurry: +40 Basic Movement Speed.

[Quiet Boots Lv9]
Unique Passive-Hurry: +40 Basic Movement Speed.
-10% Cooldown of talent. (Such as Flashing and Heal )

[Emergency Treatment Lv13]
Heal effect 0.6%->0.8%


*Please edit your card decks after updating. 
*AP = Attack Power