January 21th Update - New Hero & Patch Notes

update | Jan 21.2020

Dear players,

A new update (version No.1.39.0) for Legend of Ace is ready.

In preparation for this new version, servers will be offline during the following times:

Australia(UTC/GMT+10): January 21th, 9:45pm -12:45am  
North America (UTC/GMT-5): January 21th, 5:45am-8:45am
Europe (UTC/GMT+1): January 21th, 11:45am-2:45pm
Asia (UTC/GMT+7): January 21th, 5:45pm-8:45pm
South America (UTC/GMT-3): January 21th, 7:45am-10:45am

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Thank you for your support


►【New Hero Arrived】

-------Zeus- [Lord of Thunder] -------

Introduction of skills:

  ATTACKS[Divine Condemnation]

Basic Attack deals 80(+30%Attack Power) damage.


  PASSIVE [Divine Might]

Every time Zeus uses his Basic Attack or Abilities, inflicts a [Judgment] on the target, lasting 4 seconds. A new stack will refresh the duration.


  SKILLS 1 [Divine Thunder]

Casts a flash of lightning that hops 2 times at most, dealing 75/100/125/150/175/200(+60%Attack Power) damage to units hit.
The hopping chances of [Divine Thunder] will not be consumed if the target has a [Judgment].


  SKILLS 2 [Divine Punishment]

In a while after the skill is cast, summons lightning to bombard a target, Stunning it for 1 second, dealing 150/190/230/270/310/350(+100%Attack Power) damage to it and its nearby enemies. If the target has a [Judgment], burns the ground it is standing on, dealing 15/25/35/45/55/65(+15%Attack Power) damage to enemies on it every 0.5 seconds, reducing their Movement Speed by 30%, lasting 3 seconds.


  SKILLS 3 [Divine Fury]

Gets the View of all enemy Heroes. 3 seconds after that, deals 200/350/500(+80%Attack Power )damage to them and 300/525/750(+120%Attack Power) damage to those with a [Judgment].


 ►【Game Adjustments】

1. New Function:
-Rune System
New Function System "Rune" has been opened. You can upgrade and set your Runes to customize your hero attribute before battle in System "Prepare".


2. Function Adjustment:
-Card System
All Cards will be upgraded to the max level. The upgraded Cards before, the remaining Cards and Magic Stones will be automatically converted into Rune Tokens.


3. Adjustments in Battle:
-Adjustments of Map
Adjusted the layout of grasses.

-Adjustments of Jungle
Increased the attribute and Rebalanced the Exp of monsters.
Removed the Heal effection of Talent [Punish] and rebalanced the damage to 550(+30*level)

Reworked the Early Card [Wander Hunter]

-Early Card Ⅰ.  [Wander Hunter]
Deals more damage while against monsters and takes less damage from them.
Has a priority to gain the bonus of the monster which was killed by nearby allies and restore 100(+10% MaxHp) Health.
Increases 50% Exp from monsters and decreases 50% Exp from lanes.
Increases the Talent [Punish]'s damage by 100%.
Gains 10 Attack Power for each time allies defeating the Emerald Dragon or Pit Fiend.


4. Fixed Bugs:
-Fixed the bug that auto-target skill (Medea's [Phantom Dancing Step], Endor's [Lament Of Souls] as simples) can target on units who is in the grass without allies' view or invisible


5. Hero Balance Adjustments:

Ability [Shining Star]
Increased damgage to 130/170/210/250/290/330(+90% Attack Power)

-Ultimates [Neutron Impact]
Increased damgage to 200/350/500(+120% Attack Power)
Increased knocking range and knocking destination to 7 metres.


Fixed the bug that Talent [Scorch] can activate [Dance Queen]
Fixed the bug that Special Attack of [Thorn of Darkness] can not activate [Dance Queen]

-Ability [Hatred Uprising]
Reduced the cast range from 9 metres to 7 metres.


-Mid Card Ⅱ.  [Blanketing Cannonfire]
Reduced the stuns of each wave from 0.2s to 0.1s.


Ruduced the DefenseGrowth of Beamon slightly.

-Specialty [Fuel Bomb]
Reduced the damage from 80(+20*level)(+50%Attack Power)(+8% target's MaxHp) to 80(+20*level)(+50%Attack Power)(+4% target's MaxHp)


-Increased the Basic MaxHp from 1000 to 1030
-Increased the Basic Health Regeneration from 2/s to 2.06/s


-Specialty [God Hand]
Increased the Attack Power percentage from 3 to 5 and Attack Speed percentage from 3% to 5% for each [trial].


-Ability [Take Root]
Fixed the bug that [Take Root] can increase the Attack Range.
Increased the percentage of Defense from 40/45/50/55/60/65 to 50/60/70/80/90/100
Increased the percentage of Attack Speed from 25%/27%29%/31%/33%35% to 25%/30%/35%/40%/45%/50%


Ability [Power Shield]
Increased the damage of shield break from 70/110/150/190/230/270(+70% Attack Power) to 100/140/180/220/260/330(+70%Attack Power)

-Ultimates [Taiji Strong Wind][Large Tornado]
Increase the valid range from 3 metres to 3.7 metres